Wednesday, July 18, 2018

Causal Link Found Between Screen Time and ADHD

Well, I didn't need a large-N study to tell me this, heh.

At LAT, "Los Angeles high school students reveal a link between copious amounts of screen time and ADHD":
What with all the swiping, scrolling, snap-chatting, surfing and streaming that consume the adolescent mind, an American parent might well watch his or her teen and wonder whether any sustained thought is even possible.

New research supports that worry, suggesting that teens who spend more time toggling among a growing number of digital media platforms exhibit a mounting array of attention difficulties and impulse-control problems.

In a group of more than 2,500 Los Angeles-area high school students who showed no evidence of attention challenges at the outset, investigators from USC, UCLA and UC San Diego found that those who engaged in more digital media activities over a two-year period reported a rising number of symptoms linked to attention-deficit/hyperactivity disorder.

The association between digital media use and ADHD symptoms in teens was modest. But it was clear enough that it could not be dismissed as a statistical fluke. On average, with each notch a teen climbed up the scale of digital engagement, his or her average level of reported ADHD symptoms rose by about 10%.

The results do not show that prolific use of digital media causes ADHD symptoms, much less that it results in a level of impairment that would warrant an ADHD diagnosis or pharmaceutical treatment.

Indeed, it’s possible the relationship is reversed — that attention problems drive an adolescent to more intensive online engagement.

But at a time when 95% of adolescents own or have access to a smartphone and 45% said they are online “almost constantly,” the new study raises some stark concerns about the future of paying attention. It was published Tuesday in the Journal of the American Medical Assn.

The findings come as mental health professionals are rethinking their understanding of ADHD, a psychiatric condition that was long thought to start in early childhood and last across a lifetime. Marked by impulsivity, hyperactivity and difficulty sustaining attention, ADHD is estimated to affect about 7% of children and adolescents.

But the disorder is increasingly being diagnosed in older teens and adults, and in some it waxes and wanes across a lifespan. Whether its symptoms were missed earlier, developed later or are brought on by changing circumstances is unclear.

The new research, involving 2,587 sophomores and juniors attending public schools in Los Angeles County, raises the possibility that, for some, ADHD symptoms are brought on or exacerbated by the hyper-stimulating entreaties of a winking, pinging, vibrating, always-on marketplace of digital offerings that is as close as the wireless device in their pocket.

“We believe we are studying the occurrence of new symptoms that weren’t present at the beginning of the study,” said USC psychologist Adam M. Leventhal, the study’s senior author.

The study “is just the latest in a series of research findings showing that excessive use of digital media may have consequences for teens' well-being,” said San Diego State University psychologist Jean M. Twenge, who has conducted research on teens and smartphone use but was not involved in the new work.

Twenge’s research, published this year in the journal Emotion, explored a sharp decline in U.S. teens’ happiness and satisfaction since 2012. Combing through the data from 1.1 million teens, Twenge and her colleagues found dissatisfaction highest among those who spent the most time locked onto a screen. As time spent in offline activities increased, so did happiness.

Leventhal and his colleagues assessed the digital engagement of their 15- and 16-year-old subjects five times over a two-year period — when they first entered the study and four more times at six-month intervals. They asked the students to think back over the last week and report whether and how much they had engaged in 14 separate online activities. Those included checking social media sites, browsing the web, posting or commenting on online content, texting, playing games, video chatting, and streaming TV or movies...

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